Adapting the “Hierarchy of Understanding” to Games

  1. Where are we in time?
  2. Where are we in the world?
  3. What is happening now?
  4. How do I contextualise it?
  5. Who or what motivated it?
  6. Who are the characters involved?
  7. How do they feel?
  8. How do I feel?
  1. Who am I?
  2. Where am I?
  3. What can I do?
  4. Why am I here?
  5. What is my objective?
  6. Who is involved?
  7. How do they feel about me?
  8. What needs to happen now?
  9. How do I feel?
  1. Who am I? — Connect to Self (questions to player)
  2. Who am I? — Self in Game (customisation of player-character)
  3. Where am I? (Camp)
  4. What can I do? (this is how to move)
  5. Why am I here? (You’re the Camp manager/also who I am)
  6. What is my objective? (camp managing)
  7. Who is involved? (Slider/K.K., Isabelle)
  8. How do they feel about me? (“It’s great to meet you!”) (“I’ve heard great things about you”)
  9. Who am I? (“enter a nickname”)
  10. What needs to happen now? (“My name’s Isabelle, and it’s my pleasure to show you around and explain how things work.”)
  11. What is my objective? (“You can set up amenities and furtive any way you like! There are so many possibilities”) (“host guests”)
  12. How do I feel? (“Sounds good!” or “I’ll do my best.”)
  13. What do I care about? Why do I care? (“Tell me, how would you describe your ideal campsite in one word?”) — choice.
  14. What do I do now? (“Actually, now that I think about it…would you be able to help me out a teensy bit?”) (“Why don’t you drive that shiny new camper over to Breezy Hollow and see if anyone needs help?”)
  15. What is my objective? (“Trading craft materials around is kind of how we do things out here in the country. You’ll see!”)
  16. What do I do now? (arrow to map)…
  1. What are we talking about?
  2. Why is this important to you and/or me?
  3. How will I experience it?
  4. What will it make me think, feel or do?
  5. What do I feel about it?
  6. How do I contextualise it?
  7. What motivated it?
  8. Can they pull it off?
  9. What needs to happen now?
  10. What do they want from me?
  1. What are you searching for?
  2. Why are you searching for this?
  3. Who else has searched for this?
  4. How did you embark on your journey?
  5. What did you discover?
  6. How are you changed now? How is your project changed now?
  7. How does this change things for others, or me?

--

--

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Christy Dena

Christy Dena

writer-designer-director story games, F/S, Crafting Intangibles, EXLab. Currently writing a book about “Redesigning Narrative Design” (this is my 2nd account)